alan wake 2 If you want to check out and learn everything the game has to offer, there are collectibles galore, and some of them can actually come in handy for combat. When playing as Saga, you’ll want to keep your eyes open for finding and equipping charms, most of which can be obtained by completing nursery rhymes around each of the game’s three main maps. Below, we’ve listed all of the charms in the game, what effects they provide, and where you can find them.
All attractive places and effects
logan’s attraction
Effect: Increases your maximum health.
Place: Obtained automatically at the start of the game.
coffee mug charm
Effect: Keeps you from dying when your health gets low, but it breaks soon after.
place: It has many coffee mug charms alan wake 2,
- Cauldron Lake – Solve a nursery rhyme near the Witchfinder Station, then follow the prints on the ground to the bed above.
- Cauldron Lake – Solve a nursery rhyme in the rental cabin area, then check inside Cabin 6.
- Cauldron Lake – Solve a nursery rhyme near the ranger station, then follow the prints on the ground to the bed above.
- Watery – Solve a nursery rhyme in the northeastern part of the map, then visit the nearby moose statue.
- Waterman – Solve a nursery rhyme in the building behind Suomi Hall, then check the mailbox outside.
mayor setter attraction
Effect: Shows all collectible items on the map.
Place: Obtained by meeting Mayor Setter in Watery in Return 6.
hammer charm
Effect: Attacks will stagger enemies more often.
Place: Obtained by solving a nursery rhyme in the far western part of Cauldron Lake, then checking the picnic table next to the puzzle.
Kalevala Nights Attraction
Effect: Increase the duration and area of effect of your hand flare.
Place: Obtained by solving a nursery rhyme in the private cabin at Cauldron Lake, then walking north to a tree with a fallen birdhouse in Streamside.
deer charm
Effect: What it does is you stumble and interrupt less intensely/more frequently.
Place: Obtained by solving a nursery rhyme near the radio tower in Wateree, then examining a deer carcass very close to the radio tower.
Coffee World Token Charm
Effect: The quality and quantity of resources found improves.
Place: Obtained by solving a nursery rhyme on the pier in the Watery Trailer Park, then checking the nearby fish cleaning station.
lighthouse attraction
Effect: Increases how much health is restored in Safe Havens.
Place: Obtained by solving a nursery rhyme at the Wateree Lighthouse, then head north to check out the beach near the bridge back to Wateree City.
mr drippy charm
Effect: Your damage is improved when your health is low.
Place: Obtained by solving a nursery rhyme in Coffee World’s Latte Lagoon in Waterloo, then examining the small boat floating right after.
FBC Attractions
Effect: Increase your damage before enemies notice you.
Place: Obtained by solving a nursery rhyme outside the ranger cabin in Wateree, then checking the bed upstairs.
Deerfest Attractions
Effect: Increases the time before Darkness Shields regenerate.
Place: Obtained by completing a nursery rhyme in the trailer park in Wateree and then checking near the exit of the same trailer.
lantern charm
Effect: Extra charge is added to your flashlight.
Place: Obtained by solving a nursery rhyme found in the area between Bunker Woods and the Wellness Center in Bright Falls, then following the path back to Bunker Woods.
Valhalla Nursing Home Attractions
Effect: Healing is improved with trauma pads and painkillers.
Place: Obtained by solving a nursery rhyme at the ranger station in Bright Falls, then checking the beach to the northeast.
anchor charm
Effect: Gives a chance that your flashlight boost will stun an enemy.
Place: Obtained by solving a nursery rhyme in the boat yard in Bright Falls, then checking in on a nearby boat.