They have been a staple in every game mode since the features were introduced in the series Duty For call of Duty Modern Warfare 3, you can obviously choose your perks during multiplayer, but not in Zombies. This mode has always enabled perks to work slightly differently, using different names, but similar mechanics. This time, Perk-a-Cola is back, and these cans of the refreshing soda bring massive improvements to your character. You can get one from a vending machine on the map in exchange for your points, but they don’t come cheap. Since these features are yours for the rest of the match (or until some of them are used), you’ll want to choose your flavor wisely. These are all nine Perc-a-Cola call of Duty Modern Warfare 3 Ranked from best to worst.
It’s important to note that the location where each perk machine spawns on the new Zombies map is randomized for each match. There’s no way to know where a specific perk will be, but you can see where the perk machines appear on your map, as indicated by a downward-pointing arrow.
You know it, you love it and we’re all glad it’s back. If you’re new to the Zombies mode, Jager-Nog has been one of the most popular features since its inception and is borderline essential if you want to survive the later stages. Simply put, this benefit provides a lasting boost to your optimal health. Whereas call of Duty Modern Warfare 3 No longer having a round-based structure, the addition of other enemy players makes a high health pool even more essential.
Quick Revive pairs perfectly with Jugger-Nog. This perk has two benefits, the first is that you will begin reviving your HP 50% faster when you equip it, and the second is that you will revive any fallen allies 50% faster. Again, both of these are invaluable when you find yourself surrounded, pinned down, or need to save a teammate before zombies or the enemy team get too close.
Zombies are traditionally slow creatures, but they can move at a good pace. call of Duty Modern Warfare 3, Although you can always outrun them, it is their numbers and tendency to sneak in from multiple angles that causes you to get caught. Stamina-Up makes it easier for you to run and run faster so you can avoid getting flanked. This perk is now even more useful than in earlier games since you’ll be playing on a large, open map with plenty of ground to collect loot. The less time you spend out in the open, the less likely you are to get caught on another team.
This probably sounds like stamin’-up, but in reality, it’s not that good. The speed increase you get from this perk is only related to how fast you reload and replace your armor plates. Depending on the gun, faster reloads are nice, and it never hurts to restore your armor a little faster, but fights are usually won or lost before these things become major factors.
This is a new addition to the perk family that only makes sense in the new format Zombies has adopted. This Cola does not give your character any buffs or abilities to use during the match, but rather makes it so that your character will create a mausoleum wherever you die. If you find the same hidden item on your next run in Zombies, you can get your backpack back, including whatever was inside when you died in the last round, and pick up where you left off. Had left. It’s an okay perk, but if you can avoid death by purchasing a perk that gives you an immediate benefit, it’s somewhat unnecessary. When you’re unsure how a run will go, save it.
As nice as it is to explode when you go sound prone, it’s not going to save you as often as you think. The best feature of the PHD Flopper is that it makes you immune to fall damage, as well as any area of effect (AoE) damage if you’re diving, but The more powerful the blast ability, the greater your fall.’ This is something you will use a lot. It would be even less likely that it would make any difference in the fight. Still, it’s pretty cool, especially if you do dolphin diving a lot.
Getting to the bottom end of things, Death Perception simply makes it so you can spot hidden enemies, resources, chests, and item drops more easily. It’s fine on paper, but if you’re observant enough, it’s not worth the points.
Who likes RNG features? Elemental Pop That’s a lot to invest for a random possibility that your next shot will apply a random ammo mod effect. Of course, if you have a machine gun with a huge clip and a high rate of fire, you can get it to trigger more often. But considering that you never know when and how it will work, it is not advisable to rely on it.
And last but not least is the Deadshot Daiquiri. Although the name sounds delicious, the impact is lackluster. This feature makes it so that when you aim downwards, auto-aim will pull you towards enemy vital points, while also dealing more critical damage. This may be good for new players, but vets need to get their aim right and will simply find the auto-targeting annoying.