super mario rpg Overall it’s a pretty easy game, but it does have some challenging spots. As your journey nears its conclusion, you’ll come to Bowser’s Keep where you’ll eventually stumble upon six doors with difficult paths behind them. If you’re feeling a little stuck at this point, here’s everything you need to know about how to complete each of the six door challenges in Bowser’s Keep.
How to complete all six door challenges in Bowser’s Keep
Note that the challenge you find behind each door is completely randomized, so there’s no way to guarantee a specific challenge. But while you only need to complete four courses, we recommend completing all six courses to make sure you get all the useful items included.
puzzle course number 1
This puzzle course asks you to clear three rooms of brain-intensive tasks.
first room
The first room will include a quiz in which you will be asked several questions about your adventure. The questions are randomly selected from a group of about 40 and all of the questions should be fairly simple if you’re following the story.
second room
In the second room, you have to quickly count how many barrels there are in the corner of the room and then choose from three options. You will have to do this twice. Once again, the number of barrels is random.
third room
Upon reaching the third room, you have to pay attention to what different characters tell you about their place in the race, then choose the order in which you believe they are placed.
reward
After completing this course you will be rewarded with Rock Candy.
puzzle course number 2
This puzzle course asks you to clear three rooms of brain-intensive tasks.
first room
In the first room, you have to avoid becoming the 21st person to toss the coin. You can hit the box a maximum of four times per turn, so just keep counting and make sure Dr. Topper hits the last coin.
second room
The second room has a collection of buttons where four buttons will be pressed every time you jump on one. From left to right and from bottom to top, navigate through the following buttons.
- Press the third button on row 1
- Press the first button on row 2
- Press the fourth button on row 3
- Press the second button on line 4
third room
The third room has the hardest puzzle of all, demanding you to kick the balls here to destroy adjacent balls until you have not a single ball left standing. Kick the balls in the following order, from left to right and from button to top.
- Kick the third ball up on row 2
- Kick the first ball to the right on row 2
- Kick the first ball to the right on row 3
- Kick the fourth ball to the left in the fourth row
- Kick the second ball up on row 1
- Kick the fourth ball from row 1 to the left
- Kick the first ball to the right on row 1
- Kick the second ball down on row 4
- Kick the fourth ball to the left in the fourth row
- Kick the first ball to the right on row 4
Now only a few balls will be left. Continue with these last steps.
- Kick down the only ball of row 4
- Kick the only ball of row 1 upward
- Kick the right ball to the left ball on row 3
- Kick any remaining ball to another
reward
After completing this course you will be rewarded with Rock Candy.
action course number 1
This action course gives you 10 attempts to clear three rooms.
first room
The first room has an invisible path that only appears when jumped, so just keep jumping up and down to make your way through the maze.
second room
You may find the second room to be the most difficult, as you will have to jump on some moving platforms, which can be a little tricky to land on.
third room
In the third room, you have to jump over some barrels being passed by Donkey Kong. Once you’ve set aside the time, this shouldn’t prove too challenging.
reward
After completing this course you will be rewarded with a Super Slap for Princess Toadstool.
action course number 2
This action course gives you 10 attempts to clear three rooms.
first room
The first room requires you to jump in a straight line onto moving platforms, so it shouldn’t be too much trouble.
second room
In the second room, you have to jump on the ball from the door and roll to the end of the area while avoiding some Bob-ombs. Jump through the door at the end.
third room
There are two platforms in the third room. Stand on one and the other will rotate around you. When you jump and land on the rotating platform, it will stop and start spinning you back to the previous platform. Continue this process until the end of the area.
reward
After completing this course you will be rewarded with a sonic symbol for Mallow.
battle course number 1
This battle course pits you against a variety of enemies that are easy to defeat. Bring your best fighters and go at it.
reward
After completing this course you will be rewarded with the Drill Claw for Bowser.
battle course number 2
This battle course pits you against a variety of enemies that are easy to defeat. Bring your best fighters and go at it.
reward
After completing this course you will be rewarded with a Star Gun for Zeno.